Guard
| Guard | |
|---|---|
| Professional Aptitudes | |
| Roles | Fighter, Artisan |
| Productivity Assessment | |
| Level 1 4 7 10 | |
| Pay | 600 690 840 1500 |
| MPs/sec (building) | 3 8 12 21 |
| EPs/sec (fighting) | 15 |
| EPs/sec (training) | 3 |
| Physical Examination | |
| Level 1 4 7 10 | |
| Health | 300 525 750 1800 |
| Speed | 0.50 0.58 0.75 1.25 |
| Running speed | 0.90 1.04 1.35 2.25 |
| Agility | Low |
| Slap damage | 16 |
| Stun duration | 3 seconds |
| Hunger rate | 220 |
| Chickens to fill | 2 |
| Health/chicken | 38 |
| Time awake | 330 |
| Time asleep | 9 |
| Combat Analysis | |
| Level 1 4 7 10 | |
| Melee damage | 40 70 100 240 |
| Weapon | Blade |
| Style | Blocker |
| Strikes every | 2.0 seconds |
| Fear threshold | 30 53 75 150 |
| Threat Points | 12 21 30 60 |
| Time to convert | 240 276 336 720 |
| Assist jailbreak | Yes |
| Psychological Profile | |
| Annoyance at | |
| No sleep | .34 |
| No food | .34 |
| No pay | .18 |
| No work | .18 |
| Torture | 3.4 |
| In Hand | .50 |
| Slap | 9.1 |
| Alone in Combat Pit | 1 |
| Near hated | 4.6 |
| Pleasure at | |
| Sleeping | 2 |
| Praying | 1 |
| Winning in Pit | 50 |
| Viewing Pit | 1 |
| Gold gift | Receiving gold gift erases all anger at no pay |
Headhunters’ Evaluation
Potential Staffing: Infantryman
The Guard is a competent but uninspired brawler, and he’s probably not worth the discontent he’ll cause as a recruit.
The Guard is a Blocker, and an excellent one at that. He will loyally defend his area, and can absorb many blows. As his name implies, the Guard tends to hang out in the Guard Room if left to his own devices. He forms good teams with the Dark Elf and Elven Archer in this way.