Lord of the Land
| Lord of the Land | |
|---|---|
| Professional Aptitudes | |
| Roles | Fighter |
| Possession | Can’t be Possessed |
| Additional Notes | Immune to Chicken and Turncoat spells |
| Physical Examination | |
| Level 1 4 7 10 | |
| Health | 600 1050 1500 3600 |
| Speed | 0.70 0.81 1.05 1.75 |
| Running speed | 1.26 1.45 1.89 3.15 |
| Agility | Moderate |
| Slap damage | n.a. |
| Stun duration | 2 seconds |
| Hunger rate | 220 |
| Chickens to fill | 3 |
| Health/chicken | 50 |
| Time awake | 330 |
| Time asleep | 9 |
| Combat Analysis | |
| Level 1 4 7 10 | |
| Melee damage | 40 70 100 240 |
| Weapon | Blade |
| Style | Blocker |
| Strikes every | 1.5 seconds |
| Fear threshold | 80 140 200 400 |
| Threat Points | 32 56 80 160 |
Headhunters’ Evaluation
Potential Staffing: None.
Although it’s theoretically possible to torture and turn a Lord of the Land (there’s nothing in their nature that forbids it), it’s a practical impossibility, due to the fact that when the Lord falls, it inevitably leads immediately to the conquest of the realm.
All the Lords of the Land are basically physically hyped-up Knights, with an additional immunity to the Chicken and Turncoat spells. Each is a different strength, but all will fight in the Blocker style.