Thief

Thief
Thief
Professional Aptitudes
RolesScout, Fighter
Special Abilities Invisible (Level 8)
While PossessedDisguise/Stealing, Picking Locks
Productivity Assessment
Level   1   4   7   10
Pay750   863   1050   1875
EPs/sec (fighting)15
EPs/sec (training)3
Physical Examination
Level   1   4   7   10
Health150   263   375   900
Speed0.60   0.69   0.90   1.50
Running speed1.08   1.24   1.62   2.70
AgilityModerate
Slap damage12
Stun duration2 seconds
Hunger rate200
Chickens to fill2
Health/chicken19
Time awake300
Time asleep9
Combat Analysis
Level   1   4   7   10
Melee damage23   40   58   138
WeaponBlade
StyleFlanker
Strikes every1.4 seconds
Fear threshold11   19   28   55
Threat Points5   9   13   25
Time to convert120   138   168   360
Assist jailbreakYes
Psychological Profile
Annoyance at
No sleep.17
No food.37
No pay.30
No work.18
Torture3.4
In Hand.50
Slap9.1
Alone in Combat Pit1
Near hated4.6
Pleasure at
Sleeping2
Praying1
Winning in Pit50
Viewing Pit1
Gold giftReceiving gold gift erases all anger at no pay

Headhunters’ Evaluation

Potential Staffing: Scouting, Combat Support

The Thief is basically a double for the Rogue, and you probably don’t need both running around. Unless the luck of the Portal leaves you without the Rogue, there’s really no need to go to the trouble and risk of recruiting the Thief.

Like the Rogue, he is a Flanker and can inflict extra damage by backstabbing. He is also able to pick locks (when Possessed), and creep through Dungeons in disguise.

Also like the Rogue, he will scout out unexplored terrain when not in combat.

See Also