Ramshackle
| Ramshackle | |
|---|---|
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| Details | |
| Realm | 3 |
| In-game title | Greed |
| Category | Campaign |
| Lord / Guardian | Lord Avaricious |
| Objectives | |
| Main | Defeat Lord Avaricious |
| Sub | Excavate all the gold to lure him out of his fort |
| Sub | Make and utilise Sentry Traps and Wooden Doors to ward your Dungeon |
| Preceded by | Sing-Song |
| Succeeded by | Shadygrove |
| New Assets | |
| Creatures | Dwarf (1) Treasury, Dwarf (1), Thieves (1,2) Wooden Door, Dwarves (1,1), Knight (2), Dwarves (1,2) Troll, Knight (1), Thief (1), Thieves (1) Workshop, Thieves (1,1) Sentry Trap, Thieves (1,1), Dwarf (2) |
| Enemies | Lord Avaricious, Dwarf, Thief (all 1) Firefly |
| Liabilities | |
| Creatures | Dwarf (1) |
| Specials | Sentry Trap |
Ramshackle. This is a peaceful land, but a poor one, since its defender Lord Avaricious has frittered away his riches. If you can amass enough gold, he will surely be tempted into leaving his fortress and attacking you personally. Build a workshop, and fill your realm with fiendish traps and doors to protect your hard-won treasury. Lure this fool to his doom and claim his portal gem.
Lord Avaricious has a welldefended fortress.You can storm his castle and massacre AMSHACKLE Lord Avaricious and all his men, but that just doesn’t have style. Far more sinister is to lure him out of his castle, kill his comrades before his eyes, Lord Avaricious is a strong Knight with many fighters at his command. and then destroy him. That’s He’s also obsessed with money, and will send his minions to try to steal class. your gold. You’ll need to build traps and doors to defend your dungeon, It’s simple with one as greedy and keep careful watch over your realm to ensure that no light-fingered as Avaricious: if you strip his Thieves escape with your loot. Meanwhile, Lord Avaricious and his land of gold by mining it all troops have decided to stay in their fortress to protect the Portal Gem. out, he’ll be so enraged that Assets he’ll charge out to attack you … on your home territory. 1 6 Imps (all 1) Thus will his doom be sealed, as you can blast him with 1 Reveal Map Sentry Traps and fry him with Thunderbolts until he’s nothing but a grease spot.
Business Model A
s mundane as it may seem, first you’re going to need to do a touch of housekeeping. Dig out a series of chambers to hold all your rooms, and send miners to dig out the handy bit of gold to the east of your Dungeon Heart. Use the four landbridges to connect your rooms to your Dungeon Heart, since your Imps can only claim land that is adjacent to land you already own. Obviously you’ll need to build a Lair, and immediately thereafter a new Workshop. Keep in mind it needs to be at least 3x3 so that it will have an anvil for your workers. This will attract a Troll, who is a skilled artisan and can be set to work building all manner of useful and unpleasant devices. Once you’ve claimed your Portal, a Firefly will be recruited. It’s a fragile creature, true, but a highly valuable scout when it comes to exploring dark tunnels. Once you’ve got your Trolls ready to brew up some grim gadgets, open up the Workshop Panel and select Sentry Trap. You can place a Sentry Trap blueprint by clicking on any claimed land, but a little forethought will buy extra benefit. For instance, between your Dungeon Heart and Portal is a good spot since then it can defend both areas. Now a Troll will head off to the Workshop and build the trap, and then one of your Imps will drag it to the blueprint location. Meanwhile you can concentrate on designing and building the rest of your dungeon. Keep in mind the mana usage of a Sentry Trap — 5 per second. Three or four is a sensible number at this point. No point in getting carried away and running out of juice. Next on your agenda is to get your creatures training and your Warlocks researching. When you enter a new realm, you lose the spell upgrades that you had developed in the previous realm (a phenomenon commonly referred to as Brain Drain) and thus they will need to be researched again. Meanwhile, back at the front … the first of Lord Avaricious’ subjects, a Dwarf, will break into your dungeon some time around now. If you’ve been preparing at all for your conquest and subjugation of Light and Good, your traps and fighting creatures will obliterate him almost instantly, but this will open your dungeon up to the lake to the north. Here you can see three pillars of gold. Nice, yes? If you dig those out, you’re sure to lure Lord Avaricious out of his miserable, cowardly hiding.
Although patience is a virtue, it’s still worth exercising here. You’re not yet strong enough to challenge Lord Avaricious. So your best move is to mine out the pillars to either side and the gold just north of your Portal, but leave the gold that separates your land from the Hero area to the north. That will give him a warm, fuzzy and false sense of security and keep him at home. Build up your minions and train them well. Keep an especially watchful eye on your Fireflies: if they get into trouble with the Hero Sentry Traps you should pull them out and drop them in the Lair to heal. Make sure to train them up before sending them out, otherwise you’re just wasting resources. A plan recommended by the Committee of Chaos is to build five or six Sentry Traps at the entrance to your dungeon, and place a Wooden Door or two to slow the Heroes down. As your Dungeon Heart gets filled with gold, you should put in a Treasury near any main gold supplies. Time is money. Time and money are both strategic resources. Any dungeon designer who does not take this into account will be short of money, short of respect, and inevitably short of life span. Once you’ve got a good strong force, your Sentry Traps are lined up, and your Thunderbolt spell has been upgraded, then it’s time to go. Dig out the last few tiles of gold, then pull your creatures back and wait for Lord Avaricious to come within range. When he meets your Sentry Traps, drop your Goblins and Trolls just far enough away that they’ll recover before he reaches them (you doknow how long it takes them to get back up, don’t you?), and drop your Warlocks at the limit of their range. Between your hand-to-hand fighters, the barrage of fire from your traps, your Warlocks’ rapid fireballs and your own Thunderbolt spell, poor Avaricious doesn’t stand a chance. Don’t forget your maniacal laugh at this point. It’s required.
