.---.                                    /\
                          .----.        ( O.O )                                  /  \
                         (_--(  )--.  ====uuu===                                /____\
             .----..--      (_-(__  )--\      /              .---..---.         _);;(_
 .-----.    /.--.     .-      (__-(_   _\    /              /.--.  .--.\       (_/..\_)
 | .--. \     _ o  o    \        (__(_/  )  (                 (  O  O _           ||
 |_|_  \/    (:Y::)   )  )--.           /    \            .--._\__   d ) .--.    _||__
(   __)       (^-^ .-(__/  .-'''''''-. /.:::. \ .-'''''''-.       UuuuU   -._)  [____ ]
(    _)  '-..- '--'      .'            '.    .'            '.   -.-[_]-.-) \_\   [___ ]
(___ )                  '                '--'                '  -.-[_]-.-)  \_\ [_____]   
                       '          ,-----,_ _,-----,          '
 |_|     ______________'_________/__.--.    .---.__\_________'________________              
         \                            __)  (__                               /
         /   R.E.M.E.M.B.E.R         /  ___   \           T.O. D.I.E         \
        /___________________________/  /   \   \______________________________\    
          \       \      \_/   \__     \   /     ___/   \_/         /       /
          /  /\   /              \  /   \-/   \  /                  \   /\  \
          \_/  \_/                \ \_.-.-.-._/ /                    \_/  \_/
                                   \/ \_|_|_/ \/
        

Introduction

The name Pearlnight derives from me, its webmistress, but you can call me Pearl. I'm an autistic queer lady and webcomic author since the winter of 2021. My primary work is the webcomic Dancing with the Dead, it's a 1970's period piece and my love-letter to the vampire genre. Besides this, I lurk in quiet holes in this web, play old computer games and prod at other niches with equally shy creatures. My art is derived from my love of darkness, my experiences with mental illness and my own repressed feelings. I invite you to interpret me through my pieces and make of me as you will.

          
                        .-'''''''-.   .-'''''''-.
                      /            '.'            \  
                     /                             \  
                     \     /.-''''-. .-''''-.\     /
                      \   /   /\_/\   /\_/\   \   /
                       \_/    \ n /   \ n /    \_/  
                         /     .--------.      \   
                       __)     '-.    .-'      (__ 
                      /      /    )__(    \       \ 
                     /       \            /        \ 
                     \    /   '----''----'    \    /   
                 .--'''''''''--.        .--'''''''''--.                  
               /                '.    .'                \               
              /                  |    |                  \              
             /    \    _   _    /     \    _   _    /     \             
            /     /    \   \    \    /    /   /    \       \            
            \     \____/___/____/    \____\___\____/       /    .        
             \           \                     /          /    / \           
              '-._____.-  )                   ( -._____.-'    /   \         
                         /                     \             (_   _)             
                      __/                       \__            )  )                     
                     /                             \          (  (                   
                    /                               \          )  )                
                   /                _                \ --.    (  (            
                  /                / \                \   '-.__)  |     
                 /                /   \                \ '-._____/          
                |                /     \                |                
                 \              /       \              /                 
                  \            (         )            /                  
                   \            \       /            /                   
                    \            )     (            /                    
                     )          /       \          (                     
                    /  '---'    \       /    '---'  \                    
                   /             \     /             \                   
                  /               \   /               \                  
                 /                 \ /                 \                 
              .---. .---.  .---.    |     .---.  .---. .---.              
             /     /      /        \  /        \      \     \             
             \     \      \        /  \        /      /     /             
              '----''-----''------'    '------''-----''----' 
        

Pearlnight: Basics

AliasesDraculover, Sanguine
AgeBetween us
LocationEngland
SpeciesGargoyle
LikesBlack Metal, cats, dark rooms, grotesques, latte, lava lamps, Dungeon Synth, Petz, Scooby-Doo, Vampires
DislikesThe notion that cats are mean (wrong), censorship, anti-intellectualism
Archive.orgDraculover
Emaildraculover [at] protonmail [dot] com

Pearlnight: Favourites

Books (Fiction)Lord of the Rings, The Flight of Dragons
Books (Non-Fiction)An Intellectual History of Cannibalism, all my taschen books, The Ego and its Own
CartoonsChiikawa, Hellsing (TV), Scooby-Doo, The Real Ghostbusters
Films Dracula (1931), Interview with the Vampire, Shikato, The Fearless Vampire Killers, What we do in the Shadows
FoodSaving this for the FAQ but if I could eat people I would fondue
DrinksIce Coffee, Jersey Milk
GamesAfterlife, Diablo 1/2, Dungeon Keeper 2, Elder Scrolls IV: Oblivion, Petz 4
PodcastsAnything by Mike Duncan

How I got here

My time online is shrouded in long periods of lurking, but I've persisted here since the Dot-Com crash. It first started with a typical consumer copy of Windows XP, and a handful of CD-ROM games. Petz 4 and 5, two Scooby Doo games and my sister's Barbie games (too frilly for a tomboy to enjoy out loud). Then, I turned my attention to the Internet Explorer, and experienced nothing short of wanderlust. When I wasn't playing outside with bubble swords and making nests out of lawn thatch, I took to the homes of child-friendly games online. If I'd pored through all the papers of Club Penguin that day, it was time to read the educational sites and fill the gaps left by my encyclopedias. I'll admit I was lucky with something as wonderful and terrible as a rapidly-expanding internet. I was frankly, spared from its dangers, though not without a few scares and a handful of disappointments. But as you can see, we like scares now, don't we?

One of the defining experiences of this period were the leftover patches of digital estate, cheapened since the crash, sold in the dozens, and what would become life-long adorations. I'm talking of course about the personal website.

People could make their own places online and plunge into an endless deluge of passion projects. Personal encyclopaedias, makeshift bestiaries for fictional monsters, fan-pages for characters they obsessed over (so lovingly named shrines), art galleries of hand-scanned pieces or crude digital experiments, all interspersed with original commentary. Original, there's the word. Even when sites were akin to hermit-crab shells, piles of refuse turned into a means of shelter, they were original. People really did want to tell me about their day, about someone elses' day, their pet's day, and all the other days they want to spend. They shared information from the depths of regional cultures, further enriching their ideas, like minerals deposited into a body of water. At times, these ideas were almost innocent in their simplicity. Their ideas felt invigorated, grounded in decades of pre-internet life that in turn fostered rich fantasy worlds. At times, these sites moved in such unison they seemed almost a single entity. I got to see new forms of human culture happen in real time, the products of people across the world gathering to create life through their screens. The goal, above all, was to create and make things exist, for the love of the ability to exist. Their zest for life emanated from the screen. For an unknowing, undiagnosed autistic girl, the feeling was hypnotic. Having my own childish obsessions, there was a piece of the self in these early webmasters. But perhaps I saw the future, perhaps now? That the website could alleviate one's loneliness, creative frustrations, and Hiareth in a world so lurid and incomprehensible.

The internet of my childhood is both notorious for its lack of rails, and celebrated for its proliferation of hobbyists. Yet I feel an immense love radiating from it and its surviving remnants that I rarely see addressed. The slow dance kind of love, letters and postcards, the embrace of a transatlantic friend. It's a tactile love; perching before a belaboured machine as it strains to wake itself. Glancing at the speakers that flank it, then the wooden shelf that looms over you, followed by the armchair and the tower that you're careful not to knock with an errant limb. These things, alongside the machine itself, carry an extra weight. Literal weight, of course, but then it's a psychological weight. The presence this altar of progress held in the room carried this grandeur and its internet felt grand too. It was weighty, corporeal and alive. It, no matter how strange it could be, felt truly grounded, unlike the ensuing mass fever-dream of Instant Net.

To be alive has no answer, and it's solely up to the person living to define it with the mental framing devices they derive the most comfort from. For example, I see myself as deeply connected to the earth's atmosphere, particularly the primitive lifeforms that paradoxically resume in the form of my every breath. To live and die means to be in a state of constant intimacy with those primordial creatures, and the sensory inputs that remind me that I am not alone, when they lived and felt the way I do now, however basic. To die means the bond increases, my organic energies dissipating and joining them. That is an afterlife to me. It's taoist, but that is what to be "alive" is to me. This differs in my view of websites, though. They and their webmasters, here or not, have their own ideas of life. For some, it is a family by however they define it, others it is to display lofty achievements, but many of the websites I saw felt alive simply because they loved to live. This is not to sanitise the mental health issues likely suffered, but rather to celebrate that, even for the most suffering webmasters, they let me see their cats. Their bookshelves. Their bedrooms. Their huge monstrous towers that had to be activated by toe. They trusted me, their beloved peeping friend, to see into their world. It was curated even back then, but the seams still showed. The presentations felt organic, imperfect even amidst sparkling borders and strategic camera angles. Not unpolluted, so to say, for I am not that cynical, rather they felt unrestrained, gleeful about this magic machine that lets them exist so uniquely. They did it for the reasons they did, all of them fuelled by the love of being able to do it at all.

Am I simply overwrought, or did a young girl realise she was in a once-in-a-millennium event? Were we the first land-fish to see the stars? Whatever this was, I know this can be felt again.

How the rest of me followed

With being online, comes a consistent persona. Here this section entails how that evolved, and led to the creation of this Lair. I also, as a treat, give you some extraneous details on gargoyles, grotesques and their history.

I first made Sanguine in 2020. That year I was troubled by just about everything, minus a certain disease. Out of all these troubles, the biggest was a single feeling. That being the feeling of lacking an identity. It wasn't a total lack of self; I knew what I loved, but I didn't know how to present that to the world. Every time I tried to cobble something together, it led to more questions than answers. I'd describe it as a form of selective mutism, where I'd lock up and retreat into myself at seemingly random moments. I knew better than to imitate others, but I struggled nonetheless. Sanguine was my latest attempt at closure and miraculously, they landed straight into my heart.

They were simultaneously unsettling, yet cute, cuddly without being furry. An anthrothomorphic animal, while remaining bestial. It did not read like a mascot costume draped over myself, an aggressive compensation for issues of gender and certainly not an act of creative desperation. Their traits were invigorating in their freshness, yet a callback to earlier designs, an echo of a 12 year old self's "Koi-Lynx", with glittering fins and the same chimeric, yet feline features. Sanguine made me feel gothic in a way that could also be whimsical, serene and comical. The wings harkened to my love of vampires and bats. The tail still draconic, reminding me of previous dragon characters I used to represent myself. The giant mitt-like paws that mirrored my own experiences as an autistic, constantly out of tempo with her body, constantly feeling like she took up too much space. Sanguine was everything I felt, and unlike my previous attempts, embraced the uncertainty inside myself and reclaimed it.

I consider introspection a virtue, and moments like this are why. A year later, I worked through our gender, and Sanguine evolved with me. In their completed form, Sanguine is a mirror of myself, only exaggerated to comedic effect. My friends know me as affectionate and conscientious to a fault, while Sanguine is a nervous wreck. Thus, they serve less as a power fantasy and more as a performance of self-awareness.

This even shows in their very design. Blue was chosen for my pre-dawn motif and its typical link to human sadness. Their horns are not a proud crown of bone and keratin; instead, they point forlornly downward. Their eye markings furrow their brow into a constant look of gloom. Combined with their horn shape, they carry the air of a depressed court jester. Their ears, once sharper in earlier designs, are now lopped and soft to the touch. Their face is catlike, closer to a small cat than a lion; so the poor thing can't even roar. They don't have claws, but large, plushlike paws. Seldom is there a sharp edge on this beast, softened by its blobby contours and heart-shaped tail. In short, they're designed to look absolutely pitiful. Their name came from a line in our favourite childhood video game; the Elder Scrolls IV Oblivion. Amongst the game's more law-abiding guilds, the player can initiate into an assassins' guild. When they complete the guild's initiation quest, they're led to a dilapitated house in one of the game's major cities. Once inside the house, the player needs to go downstairs and speak to a magical door, which riddles "What is the colour of night?". To this, the player must respond "Sanguine, my brother". Sanguine in that context is likely a reference to blood, but in the context of naming this Sanguine, it comes with a double meaning. Sanguine's skin is a mix of the colours Pearl Night blue and Pearl Gentian. So alongside the prior allusion to blood, this Sanguine is also the colour of night. Although, the word Sanguine can also describe an absurd sort of optimism, which matches about as well as me and broad daylight.

The thematics of grotesques

I identify with grotesques for my love of chimères and Gothic art. I adore vampires, but I don't see myself as one. I'd say I'm an onlooker, a prop to the vampire set. Their bombastic personalities and lurid backstories, while fun to watch, clash with my own. Instead, I'm more akin to a Castlevania enemy or a creature you'd see in a 70's toy line. It's modest, and some may say overly so, but it's right for me. Also note the absence of "fursona", "furry" or even "funny animal" as I speak. Sanguine and I are furry-adjacent at most. Back when I was a furry, I couldn't relate to other furries. I felt like something else.

The main appeal of the grotesque, like other chimères, is its sheer versatility. There are no real rules, and surprisingly, not all grotesques befit their name. One atop the Château de Pierrefonds depicts a mother cat holding her kitten, thus showing the grotesque as an exercise in cuteness. They can be quadruped or bipedal, sapient or feral, gendered or ambiguous. They can mean anything an author wants them to mean. How one must wonder what it feels to be one that hates its own shape, or yearns to feel living flesh?

In the 1997 book "Holy Terrors, Gargoyles on Medieval buildings", Janetta Rebold Benson theorises about the grotesques of medieval europe. Her first theory suggests they symbolise the creatures of hell.

"It is possible that members of the medieval Church recognized the potential of gargoyles to in-trigue, to entice, to attract attention and perhaps even attendance. The medieval preference for grotesque gargoyles is clear; they far outnumber the comparatively few realistic depictions of humans or animals. The frequently monstrous nature of gargoyles makes obvious that all medieval art was not intended to be beautiful. In fact, ugliness had a fascination all its own, and images of the macabre were very much a part of daily life in the Middle Ages.

Because it is extremely unlikely that there is one meaning for all gargoyles; various interpretations must be surveyed. Some are of limited plausibility, such as the suggestion that gargoyles were inspired by the excavations of skeletal remains of dinosaurs and prehistoric beasts, or that gargoyles were derived from the constellations. Rather, the key that unlocks all discussion about the meaning of gargoyles seems to be the great concerns about sin and salvation that prevailed during the Middle Ages. The preoccupation of many medieval Christians with the eternal fate of their souls, coupled with widespread illiteracy and the consequent emphasis on the instructional use of visual imagery, resulted in the creation of many monsters in medieval art. Evil was both an abstract idea and a concrete fact something very real that could be given visual form by artists."
- Benson, 1997, p.23-24

Writing a century prior, Abbé Auber and Ludwig Gerlach suggested another idea. Where Benson describes visual shorthands for evil, Auber describes man's triumph over it. These demons, once wild and free to terrorise men, are domesticated servants of the church. For the French folklorist, this will conjure images of La Gargouille: the scourge of Rouen and its eventual war-trophy. The dragon's neck, once the passage of many hapless maidens, was too hardy to burn. Thus, it found itself mounted on the church walls as a warning to other creatures. Yet the inverse could be true. Instead of being bound to the church, the grotesques are being driven from it in a mass exorcism. However, this idea is ambiguous; it does not clarify whether they serve as a reminder of the Church's power or of its initial consecration. Gerlach and Auber also disagreed on the importance of this exorcism, as explained by the latter:

"Although I concur with the idea that gargoyles visualize the cleansing power of the church through exorcism, the cleansing force of the Church's sacraments and the force of prayer should also be added. The petrification, to my mind, is not significant, but was a mere side-effect of visualizing how a strong ecclesia, community of the faithful, could expel all evil."
- Auber, 1871

Benson nears this theory, but alludes to a long-standing folkloric motif. That grotesques, despite their monstrous appearance, are man-made sentinels. Like dried cats, immured shoes and witch-bottles, their presence is not a display of dominion. They're secretive, but in their numbers they paralyse lurking threats with hundreds of eyes.

"Perhaps grotesque gargoyles were intended as guardians of the church, magic signs to ward off the devil. Amalgamations of animals have long been used by artists and authors to create frightening images. This interpretation would justify making a gargoyle as ugly as possible, as a sort of sacred scarecrow to frighten the devil away, preserving those inside in safety, Or perhaps gargoyles were themselves symbols of the evil forces such as temptations and sins— lurking outside the sanctuary of the church; upon passing the gargoyles, the visitor's safety was assured within the church."
- Benson, 1997, p.24

This reminds me of the Church Grim. A Church Grim, in contrast to the grotesque, is not a demon or sign of evil. Instead, a Church Grim is said to be the ghost of a dog, buried alive in the foundations of a church to guard it eternally. Unlike other black dogs, it's explicitly christian and actively protects its land against acts of sacrilege. Despite their differences, grotesques, Church Grims, and the mounted head of La Gargouille all serve as symbols of sacrifice. By dying or remaining in servitude, they become a monstrous echo of the original Crucifixion.

Alongside Christian analysis, other texts suggest more secular reasons for the grotesque. In a November 1912 edition of the Arts & Decoration Magazine, one of its writers G. Mortimer Mark, discusses this concept.

"For the grotesque is always an architectural surprise, besides being an architectural joke. It grins down at us from a safe and unexpected perch overhead, high up on a column, or leers out from the shadow of a balcony or overhang, with varied multiplicity of facial contortion. It is obvious that the grotesque in architecture must be sparingly and judiciously used- being essentially humorous, it must realize that brevity is the soul of wit, and that if too much in evidence, it could be as tiresome as the man who is never serious. "
- Mortimer, 1912, p.22-23

Given many gargoyles exist as naked men spewing torrents of rainwater from their buttocks, this is more than plausible. One atop the Salisbury cathedral in England spends its time nibbling the cheek of another, who screeches in silent torment. The aforementioned mother cat clutches a kitten, and is hardly a portent of any kind. If the hard work of a sculptor can't be adequately rewarded in financial compensation, they can still take amusement from their creations. Another proponent of this theory is ex-president Theodore Roosevelt, as seen in his review of the 1913 Armory Show.

"The makers of the gargoyles knew very well that the gargoyles did not represent what was most important in the Gothic cathedrals. They stood for just a little point of grotesque reaction against, and relief from, the tremendous elemental vastness and grandeur of the Houses of God. They were imps, sinister and comic, grim and yet futile, and they fitted admirably into the framework of the theology that found its expression in the towering and wonderful piles which they ornamented."
- Theodore Roosevelt, 1913

This theory of levity is unique, and to ignore its humanity would be a display of ignorance. The people of this time believed in hell, and bearing that weight daily would fill the mind with its own demons. A peering face might bring mirth to both its sculptor and the overworked onlookers below. Even the most devout, much like their counterparts today, could not have been overly certain of their afterlives. While their prayer commences, it happens amidst the company of grotesques. Choir stalls, corbels, doorways, misericords and rood screens seldom stand unadorned. Why should a potential sinner let their eyes rest away from God onto a dreary corner? Why not remember the perils of sloth, through a piteous, slavering creature peering back at them from the gloom? It's a reminder of evil, yet a reprieve from the oppressive dogma that so defined the time. These misshapen creatures, as absurd and unwelcome as they look, frighten things more frightful than external "ugliness". I designed Sanguine, beneath the sensory and aesthetic appeal, to protect myself from the riptides of dissociation and self-doubt. Evil spirits in their own way.

2019 - 2021

Ignoring honest business pursuits, I found most websites to be mires of thought-terminating clichés. Though I lurked on-and-off on Tumblr for years, I did not integrate into it or understand the user culture. Microblogging never came naturally to me. Instead I attempted various art galleries. After I left deviantART, I hopped on-and-off between furry sites, then in the earlier nights of the lair, I had a brief stint on Buzzly that ended in a site-wide riot and one on SheezyArt that I vacated on less poor terms though it got hit hard by age-verification laws. I spent one year on Bluesky, which I left due to a growing disdain for the atmosphere and a feeling that I couldn't really get much conversation out of people there. People there seemed more interested in talking about politics than socialising. Years of lurking in every conceivable corner of the internet built up a kind of immunity to social media and its inbuilt conditioning techniques. I didn't get addicted, I got the opposite: bored and frustrated.

Social media, even when I existed as conservatively as possible, discouraged me from setting limits. When something political and/or upsetting happened, it spread across the platform and I found myself pressured, with much intensity, to have an opinion on it. I did not grant these, though the posts of users, angry at the refusal of others, made this process uncomfortable. Even when I tried to get away from this material, the people around me tended to repost it or if not that, my homepage would do so itself. I could not relax in that environment, and my other attempts to disengage carried similar amounts of rhetorical weight. Tools of placing space between myself and others became interpreted as a new means of aggression. A blocklist could keep the experience focused on what a user wanted to see, but they could also be used to target people for heckling, especially if the creator felt impassioned to be as thorough as possible. A sizeable portion of blocklists I saw used insulting, condescending language, instead of stating who they were for. Being pelted with parting shots from disagreeable people was not pleasant. It did not incline me towards their views, nor did it make me feel worse about my own. It simply achieved nothing productive.

Another convention used to control the user experience was not systemic, but a recent social convention. This was the DNI, or Do-Not-Interact list. An individual DNI stated who someone did not want to interact with, a common characteristic of which being an opposing political belief. By default, this method did not claim to stop people from interacting, rather it served as a preemptive warning that a user was not hospitable to particular viewpoints. This measure, while designed to prevent prolonged flamewars, inspired anger in people who deemed it argumentative, frivolous, opaque, a desire to appear virtuous, a sign of naivety or a demonstration of magical thinking. I saw many of these responses, which I felt were viscerally disproportionate to what was essentially an ask to be left alone. These lines of thinking were completely incompatible with my principles, as I saw the utmost importance in my ability to refuse bad company and put my happiness first. To me, these statements on other people's personal limits felt controlling and coercive. To be off these websites was to hopefully keep away from those people. Finally I simply did not fit in. I do not consider myself so anomalous that I cannot be understood, for I would remain in the isolation I came from. However, I do not fit the demographic of a social media artist. I live a quiet life, I exist in ways that are bothersome to pre-concieved narratives of what a person should be, how they should live and how they should handle contemporary problems of ethics. I do not get a head-rush from arguing, or feel the urge to treat myself as a brand. As time passed, I had a lessening idea of what was even happening outside my periphery. This effect compounds given my neurodivergence and the ways in which my post-traumatic stress disorder manifests. By these standards I have rescinded my right to enjoy anarchist theory, expect simple displays of human patience and to expect my words to be addressed in reasonable faith. I find this thoroughly against the spirit of free collaboration and learning that I grew up with. It was, to me, thoroughly anti-intellectual.

In the circles I saw, they agreed with this, that social media rewards hostility while independent webmaking does not. Everything I thought, they agreed or at the minimum held enough of a sentiment that in our differences, still told me we had some feeling in common. Above all else, besides my memories and complaints, what drew me to the small web and continued to keep me there was that it complimented me as a person, not an archetype. I wanted to exist on my own terms, to be understood in gradual increments, at the pace a person actually takes to understand another, without a platform turning our exchange into a game to win or meeting people who feel at home in such a structure. I had little interest in one-liners, snarl words, or proclamations of the apocalypse; I had patience and prudence to reward, respect to meet in return. I was not simple or convenient, but I was also not a logic problem. I was the right kind of person for the people who were right for me.

I just had to tell them who I was.

I first found Neocities in late 2019, six years after its creation in 2013. The post found its way to me during one of my lurking sprees on Tumblr. Between posts about otherkin and lovingly curated clutter, I saw the name Neocities. While I am yet to find the original post, which I would much like to show you, it struck me with one terrible, obsession-forming idea. I wasn't too late to make my own website and experience the joys of self expression. I was in fact, just in time. That despite the state of things, I wasn't going to miss out. I could relive these lovely experiences, and create more. I just had to make an account, and learn how to code.

2021 - 2023

Putting together an entire static website as a self-loathing, much-abused nineteen year old only months shy from passing with flying colours on an NHS autism test was a tall order to say the least. I am of a particular neuroticism, even to this night, that if I don't pick up things as fast as I like, I hate myself until the sun implodes. While the self-esteem's since improved, at the time even looking at the editor was enough to send me into a fit of overstimulated muteness. I was paralysed, too confused to proceed but too embarrassed to drop the idea entirely. So I put down the idea of coding for time being, while a less agitated ex of mine hacked at crude dashed-border boxes and in-line styles like it was 1999. To dampen the shame and get a start somewhere, I turned to Wix.

Wix, for those unfamiliar or wilfully shirking its existence for its mutilation of DeviantART, is a drag-n-drop website generator. Now to attempt some modicum of respect to the megacorporation, this format lends well to prototyping. Dragging things about the page without a single div let me get used to web design, however unskilled it was. My first layout, which unfortunately evaded the crawls of the Wayback Machine, was as stereotypically vampire-themed as one could get.

I'd liken it to a medium-sized scroll-box in the centre of the page, with a sidebar on its left side studded with appropriately gothic blinkies. Two gargoyle gifs bobbed their heads atop the box, flanking its corners. A fun fact as I was writing this section, but I tracked the source of the gif and it points to an e-vendor called GargoyleStatuary.com. He's been going since 1993, since the internet literally got started! The gargoyles I picked are listed on there as the Roaring Sentinel model, nice to have a name after years of wondering. They look straight out of a Castlevania game.

But let's get back to things. It was very much a sort of play, excessive, frivolous and unconcerned with accessibility. It was not a serious project but it was a passionate one. I sincerely wanted to join the others, and felt increasingly insecure as my site grew in size but yet not with code that I made (or stole from someone elses' site as is customary) myself.

It was a pleasant summer, and I'd learned a lot about myself, so I was brimming with ideas. Watching everything happen so instantaneously made me feel productive. I belted out dozens of pages before sagging somewhat at my engine's 100-page limit.

Then with a pile of the things on my lap, I realised I had no idea how to lay them out. Even when I did, it felt woefully unsatisfying. I resorted to quick fixes like adjusting the same navbar a dozen times, or reeling because it had a separate mobile mode and now I had to fix that. This grew so unwieldy that I neglected a page for two years. In general I'd compare this format to a glob of clay: I can bend it any way I see fit, but I am not a sculptor.

I had ideas, but I didn't have a backlog. I had some sense of a self, however scattered, but it was not fully lived in. I did not have what I needed to make this a truly interesting experience. It didn't have any of what you see now, I'd have to make projects. I'd have to learn, and in a way, I'd have to put the site down. I just didn't admit that yet.

2023 - 2025

By 2023, two years later, I had tired of this tedium, and further incentivised by the explosively popular Sadgrl layout, took to Neocities for a proper bout of coding. I deleted my Wix account, and the aforementioned company (kindly for them!) modified my Sadgrl layout to match that of my old Wix site.

The transition was smooth visually, but continued to be a chimera of failed ideas. I wanted, badly, to show the quaint oddities of my life. However, I wasn't thinking laterally, the way all interesting things do. I had the zeal in my comic, just not myself as an individual. The few ideas that stuck were rare and special, but despite my best attempts I failed to trace a pattern between them. I wanted to know myself deeper, yet not fall apart into something I didn't recognise. I didn't want to make things happen for the sake of it, but I didn't know where to look. I would read hundreds of websites, staring into their pages and wondering what I was doing wrong. I felt unintelligent; I didn't provoke respect or intrigue. I felt I was stooping to a creative low; how could I even call the Lair a personal website if so much of my person was invisible to me? It was a uniquely unpleasant feeling to simultaneously know what I was, yet not be able to look inside myself and bring those aspects of my soul out with me.

It is also hard to look inside yourself when one of the only people in your life begins to echo the same mistreatment you have seen in so many others. It is one thing to have somebody insult you, but having someone sitting on your shoulder, whispering sweet nothings one day and booming proclamations of my helplessness the next is absolutely disorientating. I was "the light of her day" just as much as I was "infantile", "dramatic" and had "no empathy". My trauma made me endearing but also a burden, my struggles with intrusive thoughts ignored in favour of complaining to nearby people about how annoyed she was by me. When I disagreed with her, everybody else had to know. When I was happier, she'd do mocking impressions of me, apparently how me expressing my pleasures sounded to her.

"You don't get anything done because you hate yourself", all the while refusing to seek employment. I was angry, but too conditioned to downplay my feelings and achievements to call it out the way I wanted to. I would not be listened to, because I was the sick one who needed her to fix me. My life was defined by being and remaining sick. She claimed to have "caretaker burnout", for care that I did not demand of her. All I wanted was a companion while she positioned herself as my saviour. I was a problem that could not be fixed, the stereotypical mad artist with glimmers of potential, if only I were not so mad. At times I was treated like I was on the verge of death, and while I do love to play morgue with a good air conditioner, it was almost laughable in its audacity.

The rest of this relationship veers away from relevance, but I hit my threshold. Comparing a close friend of mine to a person who hurt them very badly was that threshold. From the moment I evicted this apparent oracle of my future, things improved dramatically*. I had an internet to explore without her.

During this time, I was developing my first ever text-adventure game. During its production, I wanted to add more sensory details to my writing, but was not sure where to start. I never considered myself much of a prose writer, and I have a tendency to type the way I talk, as compounding sentences that wind in eight different directions at once. This does not translate well into interactive fiction, where shorter sentences with more precise wording tend to garner better reviews. Overwrought, or "purple" prose, is the Back thing one wants to see while playing a video game of any kind. The atmosphere, by the nature of this oxymoron, thickens from the mental image you have with these curated words. By not holding a player's hand, you are letting them decide how to feel, while still absorbing the emotion you desire. So, out of curiosity, I went to ask a robot.

I do not care to justify my explorations with robots, for I saw them in a dream.

The LLM, or Large Language Model, is a divisive tool, but to me it is just that. It is a tool that can be used for good or ill, just like any other corporate invention. While I am currently turning my attention to open-source LLMs, I got my start with ChatGPT. I went in curious of its capabilities but derisive and embarrassed that I was even doing this at all. My wandering mind, however, had to be sated. Growing up with Cleverbot was one of my less satisfying internet memories, seemingly an act of wizardry until you put a few queries in and witnessed your first virtual lobotomy. Asking a contemporary LLM, as much as I risked the metaphorical red cross being slathered on the index page of my site, was a way of checking in on the robots. I asked it my first question: what would it expect to see in a séance room. The robot responded with a basic sensory description, and I found myself wondering about the materials of this room. Perhaps it was because I lived in a sensory world of my own, or I was a pedant, but I probed it about the exact materials. I did not specify much, only that the setting was a haunted hunting lodge. I knew a lot of my vision, but there were gaps in my knowledge that I was not shy to admit. Of course, this was where I was further surprised, not only by the pattern-recognition doing its work, but by another thing. These robots told you upfront that they were not only liable to be wrong, but screamingly wrong. This was past the point of Google's pet robot suggesting you eat at least one small rock a day, but as I came to see, it was a subversion of the narrative I had seen online. This was not to say I respected the corporations behind AIs, but rather I saw the AI as a currently useful method of sifting through the SEO schlop graveyards we called the surface net. The search engines I tried were too broken to satisfy my needs, and while I did have plenty of books on hand, there were things so specific even books could not quite graze them. Either that, or I did not know where to look each time. A librarian was a curator, not a search engine. A search engine was a broken pile of junk that was tolerable twenty years ago, not artificial intelligence. An AI, when it hit right, could give you exactly what you needed.

My process went like this. I would ask a question, the robot would give me a statement, and I would check it. I would ask the robot to answer more of my questions, it would give me another statement, and I would check it again. I would check a few times, and watch my project grow. I described it at the time to my best friend as rubber-duck debugging, only this duck could talk and produce a stream of emoticons as you worked through problems. There were times I would ask one to assist with a task, only for it to go "Hooh, no! I'm not going in there!" or "Graham! Watch out!" right after I had fallen into another problem entirely. Now that I think about it, working with LLMs was more like working with Cedric from King's Quest 5. It would probably even tell me to look out for poisonous snakes.

Nonetheless, I used it to help me define the materials of various rooms, improve my cadence so my sentences read better, and most importantly, debug. But also, actually debug. I also, as this website would come to enjoy in spades, used it to automate long, repetitive tasks. While I kept creative control of the game, its prose and its vision, the robot took care of the code. I playtested with it rigorously, for hours at a time. Foxtrot was an ambitious game with features I had wanted to see in other Adventuron titles. The groundwork was laid in the documentation, but its example was an owl following you through several forest screens. Its documentation was a recreation of 1986's Excalibur, where a bloodthirsty worm would kill you should you linger a turn too many. Neither example had an enemy that could chase you, get trapped, escape from an improperly set trap to wander back to its home and resume the prowl should you alert it again. This enemy, a towering skeletal elk possessed by dozens of unintelligent ghosts, wears a key to the way out, but you can only get that key after defeating it. If you want to trap this osseous beast, it has to be chasing you first. If you run into a designated safe room too many times, it will finally get the memo and kill you. When it catches you, the game alternates between a few death messages, just to keep things fresh. This was quite a bit for a first-time project, so this was where the robot debugging shined. I wanted more human debuggers to balance out all the robot work, but I only had Alex on hand. Thankfully, when I got a working copy readied, I spent a morning walking them through, and we had a lot of fun.

Contrary to my initial opinions on using a robot for assistance, I did not seem to lose my creativity or my ability to fact-check, nor did I attempt to mate with it. How this relates to the Lair is simple: I turned my attention to using it for more general coding tasks. My favourite at the time was generating batches of boilerplate code, which gave me more room to work on my site's CSS, rather than getting stuck in unrewarding copy-paste cycles.

In the immediate weeks of utter relief, Alex and I planned a redesign for their website. They were amused by the quirks of my AI, but once they saw how quickly it performed tasks, they allowed me to use it for their website. I needed somewhere to warm up and try new techniques before trying my own site again. The heatwaves were oppressive; I was staring down the past half of the decade, and most of all, I was preparing to fly overseas to meet Alex in Chicago, something I had never done before. I was experiencing an emotional upheaval, not a series of crushing blows but a profound reorientation of my sense of self. So much of my identity, while no longer as tenuous, was tied deeply to the dynamic and the ensuing pain it caused. I was not ready to address the lair; I needed to feel more at home inside myself, to let myself breathe, and when I felt a surge of it, expend the energy elsewhere while I waited for the answers from inside myself. With the AI, I examined its outputs, asked it questions, and learned a lot of CSS that summer. I even learned how to make a flex gallery without having to use a dozen separate thumbnail images, a technique I am still proud of. Three months later, on the verge of releasing Foxtrot for Halloween night, I felt ready to try my own site again.

It took another few sessions, a few more failed ideas, and an improvised graveyard to make the most of them. I learned to try more ideas and fail them faster, which in doing so freed up space for ideas closer to me. One of the biggest things that stopped the writer's block, besides processing the relationship I so quickly left, was trying other projects besides my comic. I held myself to standards of creation, and did not consider myself a curator. I knew it was a legitimate form of creation, but I did not know what to curate. It was then in December, once the style had been relatively finalised, that I asked myself questions about what I wished existed. I had a dozen copyright-infringing books saved on the Internet Archive, but none of them were sorted. So then I looked about for vampire-themed bibliographies, saw sparse and thinly populated results, and decided I would make my own. After all, I finally felt good enough.

Now this site is no longer a glob of clay. It is a lot of metaphorical things, but now I describe it as a vase of well-tended roses. Unlike their wild specimens, they have no threats and need no defences. Like my manners, I prune to keep the flower, not the thorn.

Footnotes

  1. Thatch is a layer of organic detritus found in grass, and in larger quantities, can assume a "fluffy" appearance. From spring to summer, my primary school field would become littered with it and we would all descend on it for various acts of depravity, such as tossing it about, packing it into shapes or shaping into nests, which was more popular with the girls. If I had to compare it to any material, I would say it behaved like kinetic sand. It looks fragile, (and to an extent, is) but once you pack of it enough of it together it can actually develop a structure. I only found out exactly what this strange "plant" was very recently, and it's just a nice thing to know after all this time.
  2. One, I never made an account on the Wolf/Big-Cat themed roleplaying MMORPG, Feral Heart. Two, I never met Rockhopper in Club Penguin, Gary was a start but now my soul cannot rest for eternity. Three, I never realised the nintendo Wii was backwards compatible with the Gamecube despite spending hours on the Super Mario Wiki.
  3. Now I'm no situationship expert, but here's a nugget from me. If you are in this exact situation, sick of it beyond relief and you intend to inform your beloathed of your decision to leave, there's the very real chance that they'll proceed to make a giant wall of text professing their alleged guilt, homicidal or suicidal intentions and/or tragic backstory. While they clack away, your chat client will kindly inform you of this through a "ASSHOLE is typing...". When you see this, remember that you have the chance to do the funniest thing ever. Kick them out of your chat mid-typing. Do it. I promise you won't regret it. I certainly don't.
  4. This room wasn't to be; it was never meant to make it into the game. Not all ideas stick, especially in game development where bloat gets noticed and fast.
iv>

Introduction

Here's all the questions I haven't actually been asked, but feel like answering regardless. You get answers, I get an excuse to kick loose and relax a bit, and we both learn something out of this whole thing.

If you're intending to contact me, I highly recommend you read this in its entirety. That way you'll get an idea of what to expect when we talk.

Are you a furry?

No, I'm furry-adjacent at most. (*Kicks aside overly endowed dragons, squishy creature bellies and anthropomorphic pool toys* I swear!) I do however have an interest in vintage furry artwork, which I've collected for display on Lutzbug's link page.

Can I use anything from your code?

By all means, go ahead. This site is built off a template that's not even mine, with code that's not even mine, and well, I don't see the need to be precious over it.

Do you take commissions?

No, but my best friend Lutz does. They can always do with a helping hand, whatever you pay them goes to dog food, human food and rent.

Do you have a DNI?

Sure, sending e-mails to strange people online can be intimidating and I want to save us both the trouble.

  1. Are you a minor?
  2. Are you an adult that interacts with minors?
  3. Do you view animals, children or the dead as viable sexual partners?
  4. Do you create, defend or platform content involving the above?
  5. Do you call yourself "kink-friendly" without saying what those kinks actually are? (This is a common dogwhistle used by the latter two groups for the above catergories).
  6. Do you otherwise create, defend or platform sexual content of a nonconsensual nature?
  7. Do you call yourself any type of "Pro-Ship"? I have no horse in the fandom race but plenty of bad experiences with this crowd and they tend to overlap with the groups above.
  8. Do you post disparaging things about other peoples' DNIs or create lists of "stupid DNI criteria"? If so, then I fail to see why judging peoples' boundaries, no matter how "unusual", makes you think I'd want to talk to you.
  9. Do you engage with current events on a regular basis? Are you going to call me a fascist or a normie if I don't?
  10. Do you engage with AI news on a regular basis? Are you going to call me a sloperator or a luddite if I engage with it differently from you?
  11. Do you engage with any kind of flamewarring on a regular basis? Can I envision you on your death bed wishing you'd argued with more strangers online?

Also, if you happen to be any of these, don't hide it. My internet home is my internet castle, and I've got the boiling oil right here.

How and/or why do you use LLMs?

To me, it's a tool that is good or bad depending on the person. I used to feel very negatively about it myself, but as of now I use it to generate large swathes of boilerplate code and help me write more comfortably. All the writing you read here is mine, albeit simplified for cognitive accessibility. Without these modifications, I run the risk of confusing you and creating a worse reading experience. I have two primary explanations for why this is.

Firstly, I am naturally verbose; I nest half a dozen clauses per sentence, and this does not make for comfortable reading, even for my intended audience of naturally verbose nerds. Secondly, I have PTSD, which can interfere with the process on top of these linguistic quirks. Of my nervous system's ideas of how to handle stimuli, dissociation is the one that intrudes the most. Keeping occupied is how I prevent dissociation, as with its sibling ailment, derealisation, a disconnection from the surrounding environment instead of the self. Thankfully, doing this is not overly difficult, being autistic means a tight routine is desirable for me. I start a passage by recording on my Iphone's Voice Memos program, copy the transcription and then I exchange with a robot until I whittle it down to a more concise result, adding and removing passages along the way. I find myself motivated to write more, especially as I remove chunks of the transcription. Eventually I review it for cadence and read it out loud, where I may repeatedly rewrite passages until I am satisfied.

I do not hold my drafts in high regard, for in the words of Hemmingway, "The first draft of anything is shit." I also find using a robot is more efficient than stopping Lutz after a hard day's work and making them answer heaps of writing questions when they'd rather be getting stoned, drawing comix, and drowning people in Rollercoaster Tycoon while we caterwaul on a phone call together. They help me in many wonderful ways, but to me, writing is a process that is often best left to a single person, even if a robot acts as their teleprompter. As long as something gets to exist and I am in control, I am okay.

Where I do draw a hard line with AI, besides not lifting any text from it verbatim, is with my visual art. There is also no place for AI to fit into my process, and, in contrast to my issues writing, I am far more confident when I draw. For reference posing I use human sources, and when I get stuck on any compositions, I ask Lutz to help, as unlike writing, drawing is much easier to multitask with, and we both tend to be drawing at the same time when we have our calls. Without feeling a particular urgency to explain my personal philosophies on AI art, I do not feel threatened by it or worry about the concept of it replacing me. I am confident in the character of my work, and its ability to weather the deluge that roars past it.

The way I see it is that AI art is a transient medium that cannot embed itself into our hearts the way our hands can. I am not afraid of pattern recognition, however advanced, when we still have true human insight. Private e-mails are welcome, if you inquire politely and acknowledge my experiences with dissociation. Failing these, I will not respond. Alternatively, you can read these articles below.

How did you get into ASCII?

So, how I got into ASCII was because back in 2024 -- in particular, 2023/2024 -- I was having very, very bad thought spirals about somehow losing my ability to draw. It wasn't from a sense of me becoming worse. It was more like I was having thoughts about somehow being rendered physically unable to. And they were absolutely debilitating. I used to have all manner of psychosomatic pains in my upper arms. It was bad. It was very classic stress phenomena and very unpleasant. And I decided, in an attempt to sort of soothe myself when these thoughts were at their peak, I decided to try ASCII art as another means of expressing myself. I wasn't sure if I was going to be into it, but I think it's like a part of my philosophy that I like things that are tiny and primitive and seemingly unassuming, but can communicate a lot about oneself. So it's definitely one of those things that's very unexpected, but I think it's become quite emblematic of me. I also want to keep my website visually distinctive, and I dislike drawing assets for my site. It just never went with my aesthetic, and given that my site is so tech-heavy, I only find it appropriate and somewhat poetic that I am doing this text-heavy website with, well, text art.

How did you start webcomics?

A lot of it was unlearning a lot of notions I had about art. That webcomics had a quote-unquote ceiling, you had to have a certain skill-level in order to even think of starting one and that even when you do, you're beholden to an endless list of rules on how to do it correctly. This easily could have kept me away from the idea, but I think the thing that got me into comics was that I just wanted to be able to say that I gave it a try at all. Very much like ASCII, I really, really wanted to try and just see what happens, and if it didn't work, then at least I tried. But the thing that captured me about webcomics was that I can and do illustrate, but I like the fact that I can show a lot of emotion and that I can tell you about so many of my characters and the setting that they're in in all these little pictures.

I like the idea of the webcomic as a tapestry of one's creative output, rather than just labouring over huge pieces. I find illustration in longer bursts absolutely exhausting, even if I'm not fixating on mistakes I become understimulated and want to do more than just the composition I'm on.

I prefer to go with sequential art because I think it best demonstrates not just how I see my setting and how I wanted to communicate it, but it's a lot more engaging for me. I find it very satisfying when a page is put together. Also, I will admit, being inspired by underground comics was massively helpful for getting me into webcomics. It really helped to communicate that you don't need to draw them in a certain way, you just need to be able to make the compromises you need to. There was also a YouTube video by an artist named Lars Martinson, in his video "4 Time-Saving Tips (from a guy who spent 13 YEARS drawing a comic)". He talks about his experiences with webcomics and how he struggles to get his graphic novel out, and he goes over quite a lot of these things himself as well. So I definitely recommend his video if you are new to comics or if you just want some pointers.

What are your political beliefs?

I'm a left-leaning libertarian. I hate big money, being told how to feel and spoogy ghosts. My best friend is a similarly inclined transmasculine Guy Fieri androgyne who will talk your ear off about illegal substances and tornado sirens. So in short, my beliefs are probably not going to get in the way if you want to contact me!

What is that creature I keep seeing?

That is my author avatar, Sanguine! I've had them since 2020. You can read more about them in the Study, but I'll give you some quick facts to get you two acquainted.

  •  They're an ethereal entity, psychically projected from the dreams of their corresponding (and identical) statue. Physical flesh, blood and other such attributes are absent. It explains all the sparkling and glowing; which is most visible on their nose, horns and pawpads. It's like a glow-in-the-dark effect.
  •  Like many grotesques (and after some wondering) they are toothless. They used to have teeth but they're gone until further notice.
  •  Sanguine can wear clothes, but would most like the company of oversized jumpers and ghost-themed pyjamas.
  •  Sanguine can nurse a glass of warm milk, a vial of pond water or apple juice served in the skull of an enemy. If you're feeling devious, you may depict Sanguine with a block of cheese.
  •  Sanguine likes to haunt crypts, chapels, cathedrals, woodlands and anything else of that sort.
  • Sanguine has a fixation on touching things. They're overly aware of the sensation of touch, and you can find them just kind of stroking things a lot. They really like knobbly textures and fluffy things, but they also get nervous touching fluffy things because they feel like they'll somehow make it dirty, contaminate it, press too hard, or mat it. So Sanguine prefers to get something fluffy and then just stare at it awkwardly without touching it.
  •  Sanguine is too nervous to speak but can compromise by scrawling on chalk boards. The reason for this muteness is still not really very well known. When I think of Sanguine, I just cannot imagine them with a voice whatsoever. Which, you know, I find ironic given how much of my writing actually originates from dictation. But in general, there's just not really a voice that I could see suiting them. Everyone I've met has said they actually feel the same way, they cannot imagine this character even remotely trying to speak. At most, it's like you touch their nose and it makes a clown honk or something.
  • Sanguine has very cat-like mannerisms. They'll curl up into a ball, perch, tuck their arms underneath their body and look like a loaf. Personally, I call it an igloo. Cats look more like igloos to me when they do that.

What version of Petz do you play?

I have Petz 4, though I have also played and grown up with Petz 5 as well. My favourite cat breed is the Honey Bear, and my favourite dog breed is the Labrador. While I have no idea how to hex, I do love downloading modded clothes and toys for my babies.

Who is Max Stirner?

Johann Kaspar Schmidt, known by his pen name Max Stirner, was a German philosopher. He specialised in Hegelian philosophy, and would go on to form critical foundations for Individualist anarchism, most notably Egoist anarchism. As its name implies, Egoism is about the self. You do things because you want to, not because you are commanded by notions of morality, patriotism, or religiosity. It was actually very atheist in that way, in that you were not commanded by religion; that you could acknowledge it, but not find yourself doing things solely because of it. And you can love, but not because you feel pressed to, but on your own terms.

Who's your favourite dungeon synth artist?

My favourite dungeon synth artist is Ekthelion, especially for his album Moonrealms.

Who's your favourite black metal artist?

I like Bathory, Mayhem, Wallachia and Wormphlegm.

Why is the site so text-heavy?

Justin Jackson's "Words" explains this perfectly.

Why do you consider your site a library?

I think all websites are capable of being libraries. There is still this idea that the internet is inherently not educational, which I take quite a lot of umbrage with, because I've learned a ridiculous amount through it and done all sorts of things through it. Being a place of personal expression is the primary reason for this site, but over the years, I've come to really, earnestly want to help people with the information here, the way I've been helped by all these other hardworking curators.

Why do you not engage in fandoms?

Fandoms were more of a thing when I was a kid or a teenager, but over time, as my identity solidified, I didn't really feel the need to latch onto one anymore. But also, as a result of that, I find that fandoms tend to be full of people who are very much struggling with themselves. While I do sympathise with that (as fiction can provide comfort from a traumatic, unpredictable reality) I recognise the hazards of latching your entire self onto some kind of media. I see an old self in it, and it makes me sad.

Another thing I'd add is that fandoms don't have a very easy time with boundaries, or maintaining them. For example, people often get forced into close proximity, where from there they're pressured to "pick sides" on particular "fandom discourse" topics. A more serious issue is when minors are involved, as many fandoms have large populations of minors and adults sharing its spaces. Naturally this creates a huge child safety problem that, with the continuous growth of the internet, becomes increasingly dangerous and irresponsible for these spaces to ignore. This culture of feigned ignorance shelters abusers, and enables them to resume with their behaviour in the name of not rocking the boat. Accepting everyone sounds good until you accept literally everyone: paraphiles (casual and "activists" alike), other sexual abusers, and the incompetent moderators who let them pass by.

Furry has a massive problem with this in particular, and it was actually the reason I quit. The response to the 2018 Zoosadist leaks and the retroactive sanitising of furries as hyper-aware crusaders of animal welfare, even when the truth was more to do with Zoophile infighting than furry valour, is especially galling. Animals were tortured to death and all these fucking people have to say is that their image is being sullied. That is all I have to say on that.