This gruesome version of the Chicken spell launches a live chicken at the enemy. Upon contact, it’ll explode into bloody giblets. The reason for its removal remains unknown, but it’s unlikely to have been a balancing issue. It could have been an early version of the in-game chicken spell, or a companion to it.
Cut Coats of Arms
As mentioned in this page, there are coats of arms within the game. There are a total of twenty, but five of these go unused. You can see the remaining five for yourself in the game's files. The reason for their removal remains unknown, but it could have been due to time constraints.
Cut Dark Angel Spell
Dark Angels do not have the Firebomb spell in-game, but in the Dungeon Keeper 2 Level Editor, it is present.
Cut Invulnerability Spell
Like the other two entries, this spell is in the confines of the Dungeon Keeper 2 Level Editor. When cast onto a creature, it will create a ring of blue shapes around them until it wears off. The reason for its removal was never revealed by Bullfrog, but the fans have their own theories. Most will agree that it was cut because of balancing issues. In tandem with Possession, it would basically be a "win-button".
Cut Magical Items
There are two of these in-game, "Kill Creature" and "Transfer Creature". "Kill Creature" allows the player to kill a creature of their choosing. "Transfer Creature" allows the player to transfer creatures to other levels. The reason for their removal remains unknown, but they likely would have caused balancing issues. "Kill Creature" could end a level instantly, and "Transfer Creature" is less overpowered but could disrupt the game’s difficulty pacing.
Cut Mentor Lines
The Mentor has a wealth of cut-dialogue referring to various creatures, items, rooms, and other bits. Audio files of these lines are hosted on The Cutting Room Floor’s Dungeon Keeper 2 page.
Crypt
There is one cut room in Dungeon Keeper 2, the Crypt. Knowledge of this lies in strings within Text.str, which also include unused Mentor lines:
"You have taken over an enemy Crypt."
"You have destroyed an enemy Crypt"
"Your Crypt has been destroyed"
"One of your Crypts has been destroyed"
"The enemy has taken your Crypt"
"You have claimed a Crypt"
"Your Crypt is under attack"
"Your Crypt is still not functional! You must enlarge it."
"Your Crypt is full."
"Crypt."
"Your creatures are unable to get to a Crypt."
"Zoom To Crypt."
"Select Crypt."
"Crypt."
"Crypt. Cost: %21 Gold."
"Crypt."
"Crypt. Health: %37%%. Tolling the Bell is %90 the %30."
Its exact function remains unknown, but fans speculate it was a beta version of the Graveyard. The tolling of a bell lends credence to this theory, though its purpose is unclear.
Green Salamanders
In a 1998 trailer for Dungeon Keeper 2, there are green salamanders. How long they were green in development or when they got changed to orange remains unknown.
Latest Version: 02/10/2025 | Plaintext file | Slink back to Pearlnight's Lair?