Skeleton
| Skeleton | |
|---|---|
| Summoned by | |
| Rooms | Prison (one prisoner starves to death) |
| Sacrifice recipe | Mistress ×2 |
| Professional Aptitudes | |
| Aptitude | Fighter |
| Productivity Assessment | |
| Pay (gold/10 min) | Doesn't need pay |
| EPs/sec (fighting) | 20 |
| EPs/sec (training) | 4 |
| Physical Examination | |
| Level 1 4 7 10 | |
| Health | 150 263 375 900 |
| Speed (tiles/sec) | 0.70 0.81 1.05 1.75 |
| Running speed | 0.90 1.04 1.35 2.25 |
| Agility | Low |
| Slap damage | 12 |
| Stun duration (sec) | 2 |
| Hunger rate (sec) | Doesn't eat |
| Time awake (sec) | Doesn't sleep |
| Combat Analysis | |
| Level 1 4 7 10 | |
| Melee attack damage | 28 49 70 168 |
| Preferred weapon | Blade |
| Fight style | Flanker |
| Strikes every | 1.4 seconds |
| Psychological Profile | |
| Fear threshold | Fearless |
| Level 1 4 7 10 | |
| Threat Points | 6 11 15 30 |
| Time to convert (sec) | 120 138 168 360 |
| Assist jailbreak? | Yes |
| Annoyance at | |
| No sleep (per sec) | n.a. |
| No food (per sec) | n.a. |
| No pay (per sec) | n.a. |
| No work (per sec) | 0 |
| Torture (per sec) | 3.4 |
| In Hand (per sec) | .50 |
| Slap | 9.1 |
| Alone in Combat Pit | 1 |
| Near hated (per sec) | 4.6 |
| Pleasure at | |
| Sleeping (per sec) | 2 |
| Praying (per sec) | 1 |
| Winning in Pit | 50 |
| Viewing Pit (per sec) | 1 |
| Receiving gold gift | erases all anger at no pay |
| Elite version | |
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| Name | Bane |
“Keeper, pause for introduction to the special creature known as Bane. A bony Skeleton arisen from a smitten Lord. He keeps his former courage for he fights foes face to face. Alert and ready, Bane recovers fast when stunned so move him as you will from place to place.”— The Mentor, Scavenge |
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| Attracting Bane | |
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| A Prison surrounded by Treasury tiles. Both rooms remain useful, so this layout is worth keeping unless you need a larger Prison. | |
Supervisor's Evaluation
The Skeleton has no job it likes to do, so will aimlessly wander about your dungeon when it has trained all it can and there is no fighting to be done.
Self-Evaluation
- Primary Certification
- Combat Infantry
- Secondary Certification
- None
- What is your greatest professional strength?
- No pain. No fear.
- What is your greatest professional weakness?
- When I fall, I am forever dead.
- What do you enjoy most about your job?
- No more joy.
- What do you enjoy least about your job?
- No more sorrow.
- What do you want to get out of your position?
- Death.
Supervisor's Comments
The Skeleton will only appear when a prisoner dies in your Prison. When it falls in combat, it is instantly and irretrievably destroyed.
If the Skeleton is created with the Raise Dead or Skeleton Army creature spells, it only lasts for about 30 seconds, then falls apart on its own.
The Skeleton has no natural healing. The only way to restore lost Health is with your Heal spell.
Although it is possible to train the Skeleton in a Combat Pit, doing so is very dangerous (at least, to the Skeleton). If it falls in the Pit, it is destroyed. It must be kept alive through Heal spells, or pulled out before it falls to pieces.
The Skeleton is unique amongst your minions, as it requires no Lair, no pay and no food. Like the Salamander and Rogue, it is a Flanker, but will quite happily fight any creature near it. As it has no Lair, and is also fearless, it will never leave a fight, but battle 'til it drops. In addition, it leaves no body behind, so cannot be imprisoned or used to create Vampires.

