Dwarf

Dwarf
A Dwarf, a short bearded worker creature.
Professional Aptitudes
RolesScout, Worker, Fighter
Productivity Assessment
PayDoesn't need pay
EPs/sec (fighting)20
EPs/sec (training)4
Physical Examination
Level   1   4   7   10
Health100   175   250   600
Speed0.90   1.04   1.35   2.25
Running speed1.08   1.24   1.62   2.70
AgilityLow
Slap damage10
Stun duration0
Hunger rate200
Chickens to fill1
Health/chicken25
Time awakeNever sleeps
Combat Analysis
Level   1   4   7   10
Melee damage13   23   33   78
WeaponBlade
StyleFlanker
Strikes every1.4 seconds
Fear threshold5   9   13   25
Threat Points2   4   5   10
Time to convert80   92   112   240
Assist jailbreakYes
Psychological Profile
PayDoesn't need pay
Annoyance at
No sleepn.a.
No food
No payn.a.
No work
Torture3.4
In Hand.50
Slap
Alone in Combat Pit1
Near hated4.6
Pleasure at
Sleeping2
Praying1
Winning in Pit50
Viewing Pit1
Gold giftReceiving gold gift erases all anger at no pay

Headhunters' Evaluation

Potential Staffing: Engineer, Combat Irregular

The Dwarf is a curious, hybrid creature. On one hand he can fight (rather badly), and generally act like any other annoying heroic pest. On the other hand, he digs and collects gold just like an Imp. Heroic parties use him to break through your carefully reinforced walls into your dungeon.

Recruitment of the Dwarf is not recommended. He doesn't do anything you can't do with your own Imp and other creatures. Interestingly, if you recruit the Dwarf, he cannot be sacked. He can neither be thrown out through a Portal, like your creatures, or into your Dungeon Heart, like the Imp. Also, the Dwarf cannot train in a Combat Pit — it is impossible to get him to enter the Pit.

The Dwarf is a Flanker in combat, but a Keeper who chooses to convert him would do best to use him as an Imp-alike. If converted, he can carry out all the tasks that the Imp can, but often do them better. For this reason, he is best kept out of combat and used to perform dungeon chores.

See Also