Dwarf
| Dwarf | |
|---|---|
| Professional Aptitudes | |
| Roles | Scout, Worker, Fighter |
| Productivity Assessment | |
| Pay | Doesn't need pay |
| EPs/sec (fighting) | 20 |
| EPs/sec (training) | 4 |
| Physical Examination | |
| Level 1 4 7 10 | |
| Health | 100 175 250 600 |
| Speed | 0.90 1.04 1.35 2.25 |
| Running speed | 1.08 1.24 1.62 2.70 |
| Agility | Low |
| Slap damage | 10 |
| Stun duration | 0 |
| Hunger rate | 200 |
| Chickens to fill | 1 |
| Health/chicken | 25 |
| Time awake | Never sleeps |
| Combat Analysis | |
| Level 1 4 7 10 | |
| Melee damage | 13 23 33 78 |
| Weapon | Blade |
| Style | Flanker |
| Strikes every | 1.4 seconds |
| Fear threshold | 5 9 13 25 |
| Threat Points | 2 4 5 10 |
| Time to convert | 80 92 112 240 |
| Assist jailbreak | Yes |
| Psychological Profile | |
| Pay | Doesn't need pay |
| Annoyance at | |
| No sleep | n.a. |
| No food | – |
| No pay | n.a. |
| No work | – |
| Torture | 3.4 |
| In Hand | .50 |
| Slap | – |
| Alone in Combat Pit | 1 |
| Near hated | 4.6 |
| Pleasure at | |
| Sleeping | 2 |
| Praying | 1 |
| Winning in Pit | 50 |
| Viewing Pit | 1 |
| Gold gift | Receiving gold gift erases all anger at no pay |
Headhunters' Evaluation
Potential Staffing: Engineer, Combat Irregular
The Dwarf is a curious, hybrid creature. On one hand he can fight (rather badly), and generally act like any other annoying heroic pest. On the other hand, he digs and collects gold just like an Imp. Heroic parties use him to break through your carefully reinforced walls into your dungeon.
Recruitment of the Dwarf is not recommended. He doesn't do anything you can't do with your own Imp and other creatures. Interestingly, if you recruit the Dwarf, he cannot be sacked. He can neither be thrown out through a Portal, like your creatures, or into your Dungeon Heart, like the Imp. Also, the Dwarf cannot train in a Combat Pit — it is impossible to get him to enter the Pit.
The Dwarf is a Flanker in combat, but a Keeper who chooses to convert him would do best to use him as an Imp-alike. If converted, he can carry out all the tasks that the Imp can, but often do them better. For this reason, he is best kept out of combat and used to perform dungeon chores.