Wizard

Wizard
Wizard
Professional Aptitudes
RolesThinker, Fighter
Special Abilities Fireball (Level 1) Firebomb (Level 4) Super Firebomb (Level 8)
Productivity Assessment
Level   1   4   7   10
Pay750   863   1050   1875
RPs/sec (researching)10   25   40   70
EPs/sec (fighting)15
EPs/sec (training)3
Physical Examination
Level   1   4   7   10
Health150   263   375   900
Speed0.60   0.69   0.90   1.50
Running speed1.08   1.24   1.62   2.70
AgilityLow
Slap damage12
Stun duration3 seconds
Hunger rate200
Chickens to fill2
Health/chicken19
Time awake300
Time asleep9
Combat Analysis
Level   1   4   7   10
Melee damage17   30   43   102
WeaponFireball (5 seconds to recharge)
StyleSupport
Strikes every2.8 seconds (hand-to-hand)
Fear threshold8   14   20   40
Threat Points3   5   8   15
Time to convert120   138   168   360
Assist jailbreakYes
Psychological Profile
Annoyance at
No sleep.40
No food.34
No pay.18
No work.24
Torture3.4
In Hand.50
Slap21
Alone in Combat Pit1
Near hated4.6
Pleasure at
Sleeping2
Praying1
Winning in Pit50
Viewing Pit1
Gold giftReceiving gold gift erases all anger at no pay

Headhunters’ Evaluation

Potential Staffing: Researcher, Combat Support

The Wizard is the Good counterpart to the Warlock, and is likewise a Support creature. He will Heal his comrades, and Fireball his enemies.

Just as the Giant is much faster in the Workshop than any evil creature, the Wizard is a far quicker researcher than the Warlock. If you have access to a Prison and torture device early on, and are able to grab the Wizard out of a band of wandering heroes, he will greatly speed your research operation. Of course, once all your spells are learned and upgraded, his advantage over the Warlock fades (although he does have a slightly different spell complement).

See Also